Summer is entering its back half, and SGDQ 2017 has come and gone. (By the way, we did a run at SGDQ 2017, a 2P Co-op Campaign Run of Assault Android Cactus - it was fantastic.)
I want to expand upon the things I said at the end of our run; the relevant bit starts at around 1:04:54 from the above video - in particular, referencing where "games are [not] a waste of time".
They're not. It's easy to condemn them as frivolous and silly, time better spent being productive and bringing actual value to real society, rather than retreating into a fantasy. Heck, even I myself fall into that trap sometimes - do I want to "waste" my time playing another round, or try to do something else that needs to be done? I think a lot of what gets missed about games - either largely unknown, forgotten, or willfully left out - is the intangible aspects on what they can offer a person.
I've spent a great deal of time playing games (a not-insignificant portion simply just to play). More recently, to step back, to let my mind reset itself from the strains and stresses of a day; or, to reflect and mend over a longer span of time, of major turmoil and upsetting events; or, to vent in a safe, controlled fashion, in terms that could not feasibly (or morally, or legally) be attained in the real world; or, to reach out, and share an experience with total strangers.
I won't mince words - the...